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Tuesday, January 1, 2013

Galaxy Note II sales hit 1 million in South Korea

Samsung Galaxy Note II SalesGalaxy Note II
Despite initial complaints that Samsung’s (005930) original Galaxy Note smartphone was too big and too clunky to ever see success, the handset sold through the roof and sparked the phablet phenomenon. When the company released the Galaxy Note II in September, we called the device better than its predecessor in almost every way, a statement that has held true when looking at sales figures. The company on Monday announced that more than 1 million Galaxy Note II units have been sold domestically in South Korea, according to MK News. Worldwide sales of the smartphone have seen even greater success, surpassing 5 million units in two months. A Samsung executive previously projected sales could even top 20 million units, double that of the original Galaxy Note.
[More from BGR: Can Samsung survive without Android?]

Samsung teases TV with ‘true innovation’ and ‘unprecedented new TV shape’ for CES debut

Samsung TV Teaser CES 2013Samsung
The Consumer Electronics Show sees dozens of new television models debut each year, but we’re in for something special this time around. So says Samsung (005930), which has posted a peculiar teaser on its Korean blog. ”A true innovation of TV design is coming up with an unprecedented new TV shape and timeless design,” the company wrote in a post that was accompanied by the odd image seen above. No other details were given, but the company’s press conference starts at 5:00 p.m. PST next Monday so we don’t have long to wait for the full reveal.
[More from BGR: Can Samsung survive without Android?]

LG rumored to debut smartphone with edge-to-edge display, full-HD phablet and 7-inch tablet at CES

LG Optimus G2 SpecsLG
LG’s (066570) first attempt at a large screen Galaxy Note competitor never really took off, however the company is said to be ready to try again. According to a report from GSMArena, LG is looking to make a splash at this year’s Consumer Electronics Show in January with a number of high-resolution displays.
[More from BGR: Can Samsung survive without Android?]
The company is said to be planning to debut a high-end Android smartphone with a 5.5-inch full HD 1920 x 1080 resolution display and a pixel density of 403 pixels-per-inch. The handset, which could come to market as the Optimus G2, is expected to compete with the DROID DNA by HTC (2498), Samsung’s (005930) Galaxy Note and Sony’s upcoming Xperia Z smartphone.
[More from BGR: Samsung teases TV with ‘true innovation’ and ‘unprecedented new TV shape’ for CES debut]
LG is also rumored to showcase a 7-inch tablet with a 1920 x 1200 resolution and a class-leading pixel density of 324 ppi. In addition, the company may debut a 4.7-inch smartphone with an edge-to-edge display as well as high-resolution ultrabooks, laptops and TVs.
CES is scheduled to take place in Las Vegas, Nevada from January 8th through January 11th.

Ancient apps crush newbies on iPhone – 8 out of top-10 franchises are more than a year old

Many people still think the iPhone app market is a chaotic melee where hits are created and then vanish in an unpredictable way. In some ways, the opposite is true: the iPhone paid download chart is extraordinarily conservative, effectively frozen in time. The entertainment industry tends to be dominated by fresh product. On December 28th, seven out of the top-10 movies in America were released within 10 days. The oldest was released 50 days earlier. Seven out of the top-10 songs on the Billboard 100 were released within the past 91 days. The NPD Group’s chart of the top-10 console games in November was ruled by brand new titles. But the mobile app market is the mesmerizing exception.
[More from BGR: Can Samsung survive without Android?]
Year after year, people expect old school apps to start fading as a new generation steps up. Yet the ancient hits from 2009 and 2010 still hold tight while new entries race up the chart and drop out like clouds of mayflies.
[More from BGR: Unreleased ‘BlackBerry X10′ QWERTY phone appears again in new photos]
On December 28th, six apps on the iPhone’s top-10 paid download chart were at least 400 days old. Three apps were 800 days old or even older. Since Angry Birds Star Wars and Bad Piggies are spin-offs of the 1000-day-old Angry Birds saga, fully eight out of the top-10 download franchises belong to the Methuselah Club.
Only two of the top-10 iPhone apps are fresh, Wipeout and Need for Speed, both boosted by massive name recognition from other media platforms. What this means is that the only original mobile app success stories on iPhone on December 28th, 2012 were games launched between 2009 and 2011.
This is truly exceptional. We have never seen a content industry where hits from previous years are trumping over new entries to this degree.
There are eight apps in the iPhone’s top-40 paid downloads chart that are 900 days or older. These blockbuster games were mostly created back in 2009 and they populated the evolutionary niches of the iPhone app market with ruthless efficiency. The first wave of quality apps that arrived in 2008 were a bit too crude to become evergreen. The Class of 2009 was just sleek and deep enough to render future challengers impotent.
The 1,119-day-old Words With Friends is the word game that’s good enough to see off new challengers year after year. The 1,043-day-old Angry Birds and its brood of spin-offs are the iconic catapult games. The 1,249-day-old Doodle Jump is the platform jumper that won’t fade away. The 1,044-day-old Plants vs. Zombies is the defense game champion.
These old-timers have effectively conquered most of the popular casual gaming niches. They are proving to be exceptionally difficult to displace, mostly because in the app market, the product evolves. Unlike blockbuster movies or Billboard hit singles, the top apps keep getting new expansions and upgrades, often every two or three months.
New consumers now compare Angry Birds with its literally hundreds of levels to other catapult games with far lower level count. Of course Angry Birds is better value for your 99 cents. The massive network of users that Words with Friends has amassed is fiendishly difficult to replicate. Plants Vs. Zombies has expanded to a sprawling saga with an endless series of bonus levels and extras.
In the free download category, there is a cornucopia of innovation and brand new challengers vying for top-10 positions, both on iPhone and iPad platforms. But the paid app market remains dominated by the old champions, perhaps for years to come. Maybe that is why most vendors developing new games now only target the free download segment.

Zynga carries out planned games shutdown, including "Petville"


The corporate logo of Zynga Inc, the social network game development company, is shown at its headquarters in San Francisco, California April 26, 2012. REUTERS/Robert Galbraith







SAN FRANCISCO (Reuters) - Social games publisher Zynga Inc confirmed on Monday that it has carried out 11 of the planned shutdowns of 13 game titles, with "Petville" being the latest game on which it pulled the plug.
Zynga in October said it would shut down 13 underperforming titles after warning that its revenues were slowing as gamers fled from its once-popular titles published on the Facebook platform in large numbers and sharply revised its full-year outlook.
The San Francisco-based company announced the "Petville" shutdown two weeks ago on its Facebook page. All the 11 shutdowns occurred in December.
The 11 titles shut down or closed to new players include role-playing game "Mafia Wars 2," "Vampire Wars," "ForestVille" and "FishVille."
"In place of 'PetVille,' we encourage you to play other Zynga games like 'Castleville,' 'Chefville,' 'Farmville 2,' 'Mafia Wars' and 'Yoville,'" the company told players on its 'PetVille' Facebook page. "PetVille" players were offered a one-time, complimentary bonus package for virtual goods in those games.
"Petville," which lets users adopt virtual pets, has 7.5 million likes on Facebook but only 60,000 daily active users, according to AppData. About 1,260 users commented on the game's Facebook page, some lamenting the game's shutdown.
Zynga has said it is shifting focus to capture growth in mobile games. It also applied this month for a preliminary application to run real-money gambling games in Nevada.
Zynga is hoping that a lucrative real-money market could make up for declining revenue from games like "FarmVille" and other fading titles that still generate the bulk of its sales.
Zynga shares were up 1 percent at $2.36 in afternoon trade on Monday on the Nasdaq.